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Warhammer 4k Space Marine 2 Update 4.0

Listen up, KGK. The latest update for "Warhammer 40,000: Space Marine 2" dropped on October 17, 2024, packing some of the changes Focus Entertainment hinted at the day before. Time to gear up for a new PvE Operation on Kandaku, where you'll face off against a colossal Hierophant Bio-Titan. You'll need some seriously heavy artillery to take it down. Plus, you can now use Photo Mode in Operations, though only when you're flying solo. They've also added a Lethal difficulty option, making enemies tougher and ammo refills scarcer. Brace yourselves!




Warhammer 40,000: Space Marine 2 update 4.0 patch notes

New Content

  • New Operation: Termination

  • Added Photo Mode in Operations (works only in solo)

Added Lethal difficulty for Operations:

  • Ammo Crates have limited refills per player.

  • Majoris enemies can become enraged and will be more deadly and harder to kill.

  • Armour restores from finishers only if you stay close to your battle-brothers.

  • Overcoming such a challenge will grant you new cosmetics…

Gameplay and Balancing

Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.

Basic Auspex Scan: bonus damage on bosses is reduced by 30%.

Melta Charge: damage to bosses is reduced by 70%.

​Enemy Spawn Director PvE:

  • Tweaked idle spawns.

  • Enemy variety within waves is now less random while enemy variety between waves is bigger.

  • Extremis enemies can now spawn with additional enemies.

Difficulty:

  • Ruthless: Ammo crates have limited refills per player.

  • Ruthless: Player's armor reduced by 20%.

  • Substantial: Player's armor reduced by 10%

PvP

  • Increased delay between announcer messages in PvP.

  • The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.

  • Fixed Power Fist in PvP dealing too much damage with short charged attacks.

AI

  • Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.

  • Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.

Customization

More options for colors customisation for Chaos:

  • Tertiary colors: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.

  • Decal colors: Sotek Green, Khorne Red.

  • Colors: Added Liberator Gold color to default for primary and secondary colours palettes.

  • Fixed a lot of issues with display of colors, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).

  • Decals: Added new Chaos faction decals for the right shoulder.

Levels

  • Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.

Fixes

  • Fixed a bug where the Assault perk "Ascension" could kill its owner.

  • Fixed a bug where the Sniper perk "Targeted Shot" wasn’t always working in some cases.

  • Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.

  • Fixed an issue with the Tactical team perk "Close Targeting" not triggering properly.

  • Fixed an issue with the Tactical perk "Radiating Impact" not triggering properly.

  • Fixed an issue with the Sniper perk "Guardian Protocol" cooldown not working properly.

  • Fixed an issue where sound was lost after switching the speaker configuration.

  • Fixed several issues in Trials.

  • Fixed several issues that were causing loss of saves.

  • The Thunder Hammer perk "Patience Rewarded" description is now accurate with its actual effect (added "When your Health is below 30%” part).

  • Lots of minor UI fixes and improvements.

  • Lots of minor animation fixes and improvements.

  • Localisation fixes.

Tech

  • Crash fixes and general stability improvements.

  • Fixed several connectivity issues causing disconnects for players.

  • Slightly improved performance.

  • Fixed issues controllers not working with Steam Input enabled.

  • Render improvements and fixes.

 



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