Listen up, KGK. The latest update for "Warhammer 40,000: Space Marine 2" dropped on October 17, 2024, packing some of the changes Focus Entertainment hinted at the day before. Time to gear up for a new PvE Operation on Kandaku, where you'll face off against a colossal Hierophant Bio-Titan. You'll need some seriously heavy artillery to take it down. Plus, you can now use Photo Mode in Operations, though only when you're flying solo. They've also added a Lethal difficulty option, making enemies tougher and ammo refills scarcer. Brace yourselves!

Warhammer 40,000: Space Marine 2 update 4.0 patch notes
New Content
New Operation: Termination
Added Photo Mode in Operations (works only in solo)
Added Lethal difficulty for Operations:
Ammo Crates have limited refills per player.
Majoris enemies can become enraged and will be more deadly and harder to kill.
Armour restores from finishers only if you stay close to your battle-brothers.
Overcoming such a challenge will grant you new cosmetics…
Gameplay and Balancing
Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.
Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.
Basic Auspex Scan: bonus damage on bosses is reduced by 30%.
Melta Charge: damage to bosses is reduced by 70%.
Enemy Spawn Director PvE:
Tweaked idle spawns.
Enemy variety within waves is now less random while enemy variety between waves is bigger.
Extremis enemies can now spawn with additional enemies.
Difficulty:
Ruthless: Ammo crates have limited refills per player.
Ruthless: Player's armor reduced by 20%.
Substantial: Player's armor reduced by 10%
PvP
Increased delay between announcer messages in PvP.
The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
Fixed Power Fist in PvP dealing too much damage with short charged attacks.
AI
Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.
Customization
More options for colors customisation for Chaos:
Tertiary colors: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
Decal colors: Sotek Green, Khorne Red.
Colors: Added Liberator Gold color to default for primary and secondary colours palettes.
Fixed a lot of issues with display of colors, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
Decals: Added new Chaos faction decals for the right shoulder.
Levels
Vox Liberatis – Daemonhost: Disabled respawn until the last altar in the final arena.
Fixes
Fixed a bug where the Assault perk "Ascension" could kill its owner.
Fixed a bug where the Sniper perk "Targeted Shot" wasn’t always working in some cases.
Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
Fixed an issue with the Tactical team perk "Close Targeting" not triggering properly.
Fixed an issue with the Tactical perk "Radiating Impact" not triggering properly.
Fixed an issue with the Sniper perk "Guardian Protocol" cooldown not working properly.
Fixed an issue where sound was lost after switching the speaker configuration.
Fixed several issues in Trials.
Fixed several issues that were causing loss of saves.
The Thunder Hammer perk "Patience Rewarded" description is now accurate with its actual effect (added "When your Health is below 30%” part).
Lots of minor UI fixes and improvements.
Lots of minor animation fixes and improvements.
Localisation fixes.
Tech
Crash fixes and general stability improvements.
Fixed several connectivity issues causing disconnects for players.
Slightly improved performance.
Fixed issues controllers not working with Steam Input enabled.
Render improvements and fixes.